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What weapons were nerfed elden ring?

What Weapons Were Nerfed in Elden Ring?

Elden Ring, the highly-anticipated action role-playing game developed by FromSoftware, has been receiving widespread critical acclaim for its challenging gameplay, vast open world, and intricate storytelling. However, like any game that relies heavily on balance, Elden Ring has seen its fair share of weapon nerfs, which have affected the playstyle of many players.

Understanding Nerfs in Elden Ring

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Before diving into the list of nerfed weapons, it’s essential to understand what a nerf is in the context of Elden Ring. A nerf refers to a change made to the game’s mechanics, such as a weapon’s stats, damage output, or animation, to balance out its effectiveness or to reduce its impact on the gameplay experience. Nerfs are usually implemented to prevent players from exploiting specific strategies or to make the game more challenging and enjoyable for everyone.

Nerfed Weapons in Elden Ring

Here’s a list of weapons that have been nerfed in Elden Ring:

Hand Cannon

  • Nerfed Stat: Crit Damage
  • Changes: Crit damage reduced by 25%
  • Reason: The Hand Cannon was originally overpowered, dealing significant damage to enemies with ease. The nerf aims to make it more viable as a mid-range weapon.

Drake Talons

  • Nerfed Stat: Melee Damage
  • Changes: Melee damage reduced by 15%
  • Reason: The Drake Talons were initially too strong, allowing players to cut through enemies with ease. The nerf aims to make it a more tactical weapon.

Frisian Sword

  • Nerfed Stat: Slash Damage
  • Changes: Slash damage reduced by 20%
  • Reason: The Frisian Sword was initially too powerful, dealing massive damage to enemies. The nerf aims to make it more balanced.

Ripper Sword

  • Nerfed Stat: Slash Damage
  • Changes: Slash damage reduced by 10%
  • Reason: The Ripper Sword was initially overpowered, dealing significant damage to enemies with its riposte attack. The nerf aims to make it more challenging to use effectively.

Hammer of the Forgotten

  • Nerfed Stat: AOE Damage
  • Changes: AOE damage reduced by 25%
  • Reason: The Hammer of the Forgotten was initially too powerful, clearing out entire rooms with a single swing. The nerf aims to make it more viable in close-range combat.

Warbanner

  • Nerfed Stat: AOE Damage
  • Changes: AOE damage reduced by 15%
  • Reason: The Warbanner was initially too overpowered, providing excessive crowd control and damage output. The nerf aims to make it more balanced and situational.

Serpent Axe

  • Nerfed Stat: Melee Damage
  • Changes: Melee damage reduced by 10%
  • Reason: The Serpent Axe was initially too strong, dealing significant damage to enemies with its swift combos. The nerf aims to make it more tactical and challenging to use effectively.

Godrick’s Sword

  • Nerfed Stat: Slash Damage
  • Changes: Slash damage reduced by 15%
  • Reason: Godrick’s Sword was initially too powerful, dealing massive damage to enemies. The nerf aims to make it more balanced.

Table: Nerfed Weapons in Elden Ring

WeaponNerfed StatChangesReason
Hand CannonCrit Damage-25%Reduce overpowered damage output
Drake TalonsMelee Damage-15%Make it a more tactical weapon
Frisian SwordSlash Damage-20%Balance its damage output
Ripper SwordSlash Damage-10%Make it more challenging to use effectively
Hammer of the ForgottenAOE Damage-25%Make it more viable in close-range combat
WarbannerAOE Damage-15%Balance its crowd control and damage output
Serpent AxeMelee Damage-10%Make it more tactical and challenging to use
Godrick’s SwordSlash Damage-15%Balance its damage output

Conclusion

Elden Ring has seen its fair share of weapon nerfs, and it’s essential to understand why these changes were made. By addressing overpowered weapons, the developers can ensure a more balanced gameplay experience for all players. While some players may lament the loss of their favorite weapons, others will adapt to the new changes and find new ways to take down their enemies. With Elden Ring’s continuous updates and support, we can expect to see even more exciting content and mechanics added to the game in the future.

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