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What guns got nerfed in mw3?

What Guns Got Nerfed in MW3?

The third installment of the Modern Warfare series, Modern Warfare 3 (MW3), received widespread criticism from the gaming community regarding its balance and gameplay. One of the main concerns was the excessive power of certain weapons, which led to a large number of players feeling overpowered and frustrated. As a result, Infinity Ward and Sledgehammer Games, the developers of the game, made significant changes to the weapon balance through patches and updates. In this article, we’ll take a closer look at what guns got nerfed in MW3.

Assault Rifles

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Assault rifles were a popular choice among players, but some of them were deemed too powerful and required adjustments. Here are the assault rifles that got nerfed:

  • M4A1-S: The M4A1-S was one of the most popular assault rifles in the game, but it was also one of the most overpowered. It had a high rate of fire, low recoil, and a large magazine size. The nerf to the M4A1-S reduced its rate of fire and increased its recoil, making it less dominant on the battlefield.
  • M16A4: The M16A4 was another assault rifle that was considered too powerful. It had a high rate of fire and low recoil, making it ideal for close-quarters combat. The nerf to the M16A4 reduced its rate of fire and increased its recoil, making it less effective at medium ranges.

Submachine Guns

Submachine guns were also a popular choice among players, but some of them were deemed too powerful and required adjustments. Here are the submachine guns that got nerfed:

  • MP5: The MP5 was a popular submachine gun in the game, known for its high rate of fire and low recoil. However, it was considered too powerful and was nerfed to reduce its rate of fire and increase its recoil.
  • Uzi: The Uzi was another submachine gun that was considered too powerful. It had a high rate of fire and low recoil, making it ideal for close-quarters combat. The nerf to the Uzi reduced its rate of fire and increased its recoil, making it less effective at medium ranges.

Sniper Rifles

Sniper rifles were considered to be one of the most balanced weapon categories in the game, but some of them still required adjustments. Here are the sniper rifles that got nerfed:

  • Barrett.50cal: The Barrett.50cal was a powerful sniper rifle with a high damage output and a long range. However, it was considered too powerful and was nerfed to reduce its damage output and increase its recoil.
  • L96A1: The L96A1 was another sniper rifle that was considered too powerful. It had a high damage output and a long range, making it ideal for long-range engagements. The nerf to the L96A1 reduced its damage output and increased its recoil, making it less effective at long ranges.

Shotguns

Shotguns were a popular choice among players for close-quarters combat, but some of them were deemed too powerful and required adjustments. Here are the shotguns that got nerfed:

  • M1014: The M1014 was a popular shotgun in the game, known for its high damage output and short range. However, it was considered too powerful and was nerfed to reduce its damage output and increase its spread.
  • SPAS-12: The SPAS-12 was another shotgun that was considered too powerful. It had a high damage output and a short range, making it ideal for close-quarters combat. The nerf to the SPAS-12 reduced its damage output and increased its spread, making it less effective at close ranges.

Summary of Nerfs

Here is a summary of the nerfs made to the weapons in MW3:

WeaponPre-NerfPost-Nerf
M4A1-SHigh rate of fire, low recoilReduced rate of fire, increased recoil
M16A4High rate of fire, low recoilReduced rate of fire, increased recoil
MP5High rate of fire, low recoilReduced rate of fire, increased recoil
UziHigh rate of fire, low recoilReduced rate of fire, increased recoil
Barrett.50calHigh damage output, long rangeReduced damage output, increased recoil
L96A1High damage output, long rangeReduced damage output, increased recoil
M1014High damage output, short rangeReduced damage output, increased spread
SPAS-12High damage output, short rangeReduced damage output, increased spread

Conclusion

The nerfs made to the weapons in MW3 aimed to balance the game and reduce the effectiveness of certain weapons. While some players may have been disappointed by the nerfs, they were necessary to ensure that the game remained fun and competitive for all players. By reducing the power of overpowered weapons, the game became more balanced and required players to use strategy and skill to succeed.

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