How to Assign Weapons in Starfield PC? A Step-by-Step Guide
Bethesda’s new sci-fi RPG, Starfield, has taken the gaming world by storm, offering players a vast and immersive experience. With numerous planets to explore, complex storylines, and plenty of weapons to master, understanding how to assign and utilize them is crucial. In this article, we will walk you through the step-by-step process of how to assign weapons in Starfield on PC.
Understanding Weapon Loadouts
In Starfield, weapon assignments are categorized into weapon "Loadouts." These loadouts define the combination of weapons you can access for your character. There is a primary weapon, which is always available, and two additional slots for primary weapons. You can allocate three types of weapons, main, turret, and mines.
• Main weapon: This is the weapon that is automatically unequipped when using main gun modulator on another weapon. Ideal for fast-paced engagements or precise attacks.
• Turret: These are special weapons, often deployed stationary or as a supplement, that deal massive damage while remaining out of harm’s way. Examples include Gauss turrets and Missil lau nch s.
• Mines: Useful for luring or detonating enemy ships or infrastructure. Magnetic detonation can make quick work of enemy aircraft
Accessing Weapon Assignments
To assign or manage weapons, follow these steps:
- Open Settings: Press
Windows + R
on PC to access the in-game menu. Scroll down and choose Settings from the options list. - Options: Inside settings, click on the Options tab on the top bar.
- Controller: Choose your controller scheme ( PC requires XInput Emulated or XInput 2) in the left tab and proceed to Action Bindings.
Weapon Assignments : Main Primary Weapon LB (Left Bumper), LB(Right). Second Primary Weapon RS(Right Stick Left + Down) and LB(Middle Right),**
Turret (Center): LS(Learning Switch Down), which opens your turret window
Weapon Mines : RS(Left + Right) in Combat Camera, or the mini-map on the Mini-Camera Button
, You can choose how your camera behaves: follow enemy movement, face primary direction or stay behind