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What are simple weapons dnd?

What are Simple Weapons in D&D?

In the world of Dungeons & Dragons (D&D), weapons are a crucial part of any adventurer’s arsenal. From mighty swords to humble clubs, each weapon has its unique properties, benefits, and uses. One of the most common types of weapons in D&D is the Simple Weapon. But what exactly are simple weapons, and how do they differ from other types of weapons?

Definition of Simple Weapons

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In D&D, a Simple Weapon is a type of weapon that can be used by any character, regardless of their class or profession. Simple weapons are designed for general use and are typically easy to wield, making them accessible to characters of all levels and backgrounds.

Types of Simple Weapons

Simple weapons come in a wide range of shapes, sizes, and materials. Here are some examples of common simple weapons:

Club: A blunt, heavy weapon made of wood, metal, or bone.
Dagger: A short, pointed weapon used for close combat.
Short sword: A lightweight, versatile sword suitable for both combat and utility.
Sling: A cord or strap used to launch stones or other projectiles.
Javelin: A light, thrown spear used for hunting or combat.
Quarterstaff: A long, straight staff used for both combat and utility.

Rules for Using Simple Weapons

When using simple weapons, characters follow the standard rules for combat and weapon attacks. Here are some key rules to keep in mind:

Attack and Damage: Characters use their Dexterity modifier (or Strength modifier for melee attacks) to determine their attack roll and damage output.
Range: Simple weapons have a range of 5-20 feet, depending on the type of weapon and the character’s proficiency.
Type: Simple weapons are either Martial or Non-Martial, which affects their availability and use.
Damage: Simple weapons deal bludgeoning, piercing, or slashing damage, depending on the type of weapon.

Martial vs. Non-Martial Simple Weapons

In D&D, Martial Simple Weapons are weapons that are commonly used in combat and are considered effective against most foes. Martial simple weapons include:

Club
Short sword
Dagger
Sling
Javelin

On the other hand, Non-Martial Simple Weapons are weapons that are not typically used in combat or are considered less effective against most foes. Non-martial simple weapons include:

Quarterstaff

Proficiency with Simple Weapons

Characters can gain proficiency with simple weapons through their class, background, or personal experience. Proficiency grants characters a bonus to their attack and damage rolls when using a weapon they are proficient with.

Table: Simple Weapon Proficiency

Character ClassBackgroundProficiency
FighterSoldierYes
RogueOutlanderNo
ClericNobleYes
BarbarianSoldierYes
BardNobleNo

Conclusion

In conclusion, simple weapons are an essential part of any D&D character’s arsenal. From clubs to slings, simple weapons offer a wide range of options for characters of all levels and backgrounds. By understanding the rules and properties of simple weapons, players can create well-rounded characters that are prepared for any adventure.

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